42 const std::array<double, 3> &initVelocity,
double h,
double mass,
int N,
double r,
44 double brownianMotionAverageVelocity, std::array<int, 4> transformMatrix,
45 double epsilon = 5,
double sigma = 1,
bool fixed =
false);
66 unsigned N2,
unsigned N3,
67 double h,
double mass,
const std::array<double, 3> &initVelocity,
int dimensions,
68 double brownianMotionAverageVelocity,
double epsilon = 5,
double sigma = 1,
bool fixed =
false);
86 const std::array<double, 3> &initVelocity,
int N,
double h,
double mass,
int dimensions,
87 double brownianMotionAverageVelocity,
double epsilon = 5,
double sigma = 1,
bool fixed =
false);
105 const std::array<double, 3> &initVelocity,
int N,
double h,
double mass,
int dimensions,
106 double brownianMotionAverageVelocity,
double epsilon,
double sigma,
bool fixed =
false);
123 unsigned N2,
double h,
double mass,
const std::array<double, 3> &initVelocity,
bool isMarked(
unsigned,
unsigned),
124 double epsilon = 5,
double sigma = 1);
Class corresponding to the N1 schema type.
Definition: ConfigurationFile.h:10343
Class corresponding to the N2 schema type.
Definition: ConfigurationFile.h:10437
Class corresponding to the N3 schema type.
Definition: ConfigurationFile.h:11829
Definition: ParticleContainer.h:11
Class for generating various particle structures. Currently only cuboids are supported.
Definition: ParticleGenerator.h:13
static void generateCuboid(ParticleContainer &particles, const std::array< double, 3 > &position, unsigned N1, unsigned N2, unsigned N3, double h, double mass, const std::array< double, 3 > &initVelocity, int dimensions, double brownianMotionAverageVelocity, double epsilon=5, double sigma=1, bool fixed=false)
Generate a cuboid structure.
Definition: ParticleGenerator.cpp:39
static void generateMembrane(ParticleContainer &particles, const std::array< double, 3 > &position, unsigned N1, unsigned N2, double h, double mass, const std::array< double, 3 > &initVelocity, bool isMarked(unsigned, unsigned), double epsilon=5, double sigma=1)
Generate a 2D membrane.
Definition: ParticleGenerator.cpp:160
static void generateSphere(ParticleContainer &particles, const std::array< double, 3 > ¢er, const std::array< double, 3 > &initVelocity, int N, double h, double mass, int dimensions, double brownianMotionAverageVelocity, double epsilon, double sigma, bool fixed=false)
Generate a 3D sphere structure.
Definition: ParticleGenerator.cpp:136
static void generateDiscQuadrant(ParticleContainer &particles, const std::array< double, 3 > &corner, const std::array< double, 3 > &initVelocity, double h, double mass, int N, double r, int dimensions, double brownianMotionAverageVelocity, std::array< int, 4 > transformMatrix, double epsilon=5, double sigma=1, bool fixed=false)
Helper method to generate one of four quadrants of an 2-dimensional disc structure.
Definition: ParticleGenerator.cpp:13
static int id
Definition: ParticleGenerator.h:19
static void generateDisc(ParticleContainer &particles, const std::array< double, 3 > ¢er, const std::array< double, 3 > &initVelocity, int N, double h, double mass, int dimensions, double brownianMotionAverageVelocity, double epsilon=5, double sigma=1, bool fixed=false)
Generate a 2D disc structure.
Definition: ParticleGenerator.cpp:84